IMPROVING VOCABULARY MASTERY OF X 3 STUDENTS BY USING CROSSWORD PUZZLE GAME : A CLASS ACTION RESEARCH AT SMAN 6 MATARAM ACADEMIC YEAR 2015/2016

Putra, I Gusti Ngurah Purnama (2018) IMPROVING VOCABULARY MASTERY OF X 3 STUDENTS BY USING CROSSWORD PUZZLE GAME : A CLASS ACTION RESEARCH AT SMAN 6 MATARAM ACADEMIC YEAR 2015/2016. S1 thesis, Universitas Mataram.

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Abstract

The aim of this study is to increase students vocabulary mastery by using crossword puzzle game. This study was conducted in X 3 class at SMAN 6 MATARAM academic year 2015/2016. The total number of students in the class is 45 students. This study took two cycles untill the students vocabulary achievement finaly and pass the increased. Before doing the treatment, a pre-test was given to the students to help the reseacrher defining their vocabulary mastery. This pretest also help the writer to map difficult vocabularies encountered by the students. On the implementation a bunch of crossword puzzle game given to the students. At the end of the first cycle the mean score of students achievement was score 70.3 with students activeness score counted at 69.5 % of the students actively follow the class. In the second cycle, with some improvement within, students mean score increased to 82,6 with activeness score of 88.3% students actively participated in the class. From the data, researcher concluded that the result of this crossword puzzle game treatment could increase students vocabulary mastery that lead them to achieve better score in class .

Item Type: Thesis (S1)
Keywords (Kata Kunci): Vocabulary, Teaching, Crossword Puzzle Game
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan
Depositing User: Saprudin Saprudin
Date Deposited: 22 Jan 2019 00:27
Last Modified: 22 Jan 2019 00:27
URI: http://eprints.unram.ac.id/id/eprint/11841

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