THE USE OF FIGURATIVE LANGUAGE IN THE SONGS OF GAME “THE WITCHER III”

Syaputra, Meidy Dwi (2018) THE USE OF FIGURATIVE LANGUAGE IN THE SONGS OF GAME “THE WITCHER III”. S1 thesis, Universitas Mataram.

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Abstract

"The Witcher III" game was used in the songs of game"The Witcher III". The method used in this research was qualitative research where two songs were selected from the soundtrack of The Witcher III game as a sample of the study. researcher use Reaske’s (1996:42) theories which said that there are many kinds of figurative language such as; allegory, allusion, antithesis, hyperbole, irony, metaphor, metonymy, an oxymoron, paradox, parallelism, personification, simile, symbol, synecdoche, and euphemism.The Witcher 3 soundtrack was composed by Marcin Przybyłowicz, Mikolai Stroinski, and Percival, and consists of 35 tracks with a total running time of approximately 81 minutes and 7 seconds.There were 20 data in those songs that were found consist of figurative language. Those songs contain allegory, repetition, metaphor, alliteration, parallelism, euphemism, allusion and paradox. “The Wolven Storm” was about Geralt and Yennefer’s romantic adorations for each other. The second song “Lullaby of Woe” was aboutGeralt of Rivia, the player character, a Witcher, fights a vampire. It can be concluded that the use of figurative speech is various; the song is in a different way to the condition that occurs in song.

Item Type: Thesis (S1)
Keywords (Kata Kunci): figurative language, analysis, songs.
Subjects: K Law > K Law (General)
Divisions: Fakultas Hukum
Depositing User: Wiwin Kartikawati
Date Deposited: 01 Feb 2019 06:16
Last Modified: 01 Feb 2019 06:16
URI: http://eprints.unram.ac.id/id/eprint/12052

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