THE EFFECT OF USING GUESSING GAME IN TEACHING VOCABULARY: AN EXPERIMENTAL STUDY AT THE 8TH GRADE STUDENTS OF SMPN 7 MATARAM IN ACADEMIC YEAR 2016/2017

Rahayu, Baiq Aprilia (2017) THE EFFECT OF USING GUESSING GAME IN TEACHING VOCABULARY: AN EXPERIMENTAL STUDY AT THE 8TH GRADE STUDENTS OF SMPN 7 MATARAM IN ACADEMIC YEAR 2016/2017. S1 thesis, Universitas Mataram.

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Abstract

The aim of this study was to find out the effect of using guessing game in teaching vocabulary. This research was conducted at SMPN 7 Mataram located on Jl. Bungkarno, Pagutan, Mataram. This study used a purposive sampling to choose the sample of the study. There were two classes taken as control and treatment class. The 83 class was taken as the control group, while the 82 class as the experimental class. 83 class consists of 45 students while the 82 class consists of 46 students. There were three procedures of data collection; pre-test, treatment, and post-test. Pre-test was given in both experimental and control groups to know students’ current knowledge of vocabulary mastery. The average scores of pre-test were 49.61 for experimental group and 49.07 for the control group. The next section was treatment, in which the experimental group was treated by using guessing game technique while the control group was taught by using crossword puzzle. The last step was post-test conducted in both groups to identify is guessing game effective to be used in teaching vocabulary with the result of average scores of post-test 76.02 for experimental group and 65.78 for control group. Futhermore, the data were analyzed by using t-test formulation for the numerical data and identification. Research result showed that the t-test score is 2.76 which is higher than the value of t-table in the degree of freedom 75 and at the confidence level 0.05 is 1.992, moreover at the confidence level 0.1 is 2.642. It also indicates that the Alternative Hypotheses (Ha): “Guessing Game is effective in teaching vocabulary at the 8th grade students of SMPN 7 Mataram.” is accepted. While, the Null Hypotheses (H0): “Guessing Game is not effective in teaching vocabulary at the 8th grade students of SMPN 7 Mataram.” is rejected.

Item Type: Thesis (S1)
Keywords (Kata Kunci): vocabulary, game, guess, guessing game.
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan
Depositing User: Ahmadi S.Si
Date Deposited: 21 Aug 2017 04:22
Last Modified: 21 Aug 2017 04:22
URI: http://eprints.unram.ac.id/id/eprint/191

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