Med Stud Games as a Serious Game for Medical Education in Indonesia: a Validation Study

Rafiq, Azhar and Susani, Yoga Pamungkas and Pujiarohman, Pujiarohman (2021) Med Stud Games as a Serious Game for Medical Education in Indonesia: a Validation Study. Association for Medical Education in Europe (AMEE), MedEdPublish.

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Abstract

Introduction: Recently, learning methods have advanced into the development of serious games. There are many potential benefits to the implementation of serious games in medical schools. Med Stud Games (MSG), a serious game for medical students in Indonesia, requires validation on its pedagogic quality according to the 4 pillars of learning, which are attention, active learning, feedback, and consolidation. Methods: To determine the validity of MSG as a serious game, we described the purpose and potential of MSG as a learning method using the Graafland framework, followed by a focus group discussion (FGD). We used a purposive sampling approach to obtain participants consisted of content experts, medical education experts, and medical students. The participants were asked to experience and evaluate MSG for three days, and the results were discussed in an FGD. Data were analyzed using in vivo coding, which was categorized into four themes, including attention, active learning, feedback, and consolidation. Results: The transcript resulted in 491 lines, which consisted of 100 quotes and 21 codes. The attention theme was categorized into bite-sized content delivery, animation, audio, and visual. The active learning theme was categorized into learning-game interaction, gamification, and content management. The feedback theme was categorized into answers, scores, points, and punishment, which helped users to identify their learning needs. Finally, the consolidation theme involved the identification of learning needs that can help users to perform learning repetitions. Conclusion: MSG satisfied the four pillars of learning. This study assessed face validity. Further studies are needed to assess content, concurrent, and predictive validities.

Item Type: Other
Keywords (Kata Kunci): Medical Education; Serious Games; Med Stud Games; eLearning; Pedagogic Quality
Subjects: R Medicine > R Medicine (General)
Divisions: Fakultas Kedokteran
Depositing User: Dr. dr. Yoga Pamungkas Susani , M.Med.Ed., Sp. KL., Subspesies. P
Date Deposited: 13 Apr 2023 08:34
Last Modified: 13 Apr 2023 08:34
URI: http://eprints.unram.ac.id/id/eprint/36016

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