THE EFFECTIVENESS OF FAN-N-PICK GAME TOWARD STUDENTS’ READING ABILITY: An Experimental Study at the Eight Grade Students of SMPN 1 Gunungsari In Academic Year 2014/ 2015

RIYANTO, ANDRA ADE (2014) THE EFFECTIVENESS OF FAN-N-PICK GAME TOWARD STUDENTS’ READING ABILITY: An Experimental Study at the Eight Grade Students of SMPN 1 Gunungsari In Academic Year 2014/ 2015. S1 thesis, Universitas Mataram.

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Abstract

This study deals with the investigation of using Fan n Pick game toward student’s reading ability. The aim of this study was to investigate whether fan n pick game gave significant effect to improve students reading ability for second grade students of SMPN 1 Gunungsari in academic year 2014/2015. It was conducted by applying experimental research design. The population of this study was the second grade students of SMPN 1 Gunungsari in academic year 2014/ 2015 consisting of 9 classes and two of them were used as sample for collecting the data. They were class VIII- A as experimental group and class VIII-B as control group, each of which consisted of 30 students. In collecting the data the researcher used test as the instrument. The test consisted of two part, part 1 was 15 multiple choice questions and part 2 was essay of 5 question based on two reading texts. After data was collected, the writer used quantitative method in analyzing the data which described quantitavely. Based on the result of data analysis, it was found that pre-test mean score of experimental group was 58 and of control group was 57. Meanwhile their post-test mean score were 66 and 62. The result of t-test was 2.837 while value of t-table was 1.671 at confidence level 0.05 (95%) and the value of t-table at confidence level 0.01 (99%) is 2.660 with degree if freedom 58. This showed that the value of t-test is higher than t-table (2.837 > 1.671>2.660). It means that H0 is rejected and Ha is failed to be rejected. This result indicates that using Fan n Pick game is better than using conventional ones. Therefore, it is concluded that fan n pick game has significant contribution to increase student’s reading ability.

Item Type: Thesis (S1)
Keywords (Kata Kunci): Fan n Pick, Reading Ability, Experimental Research
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan
Depositing User: Users 12 not found.
Date Deposited: 24 Aug 2017 03:57
Last Modified: 24 Aug 2017 03:57
URI: http://eprints.unram.ac.id/id/eprint/376

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