The Use of Interactive Games in Increasing Students’ Vocabulary Skill at XI Grade Students of SMKN 8 Mataram Second Semester Academic Year 2015-2016

WIDIASTI, NI PUTU ARINI (2017) The Use of Interactive Games in Increasing Students’ Vocabulary Skill at XI Grade Students of SMKN 8 Mataram Second Semester Academic Year 2015-2016. S1 thesis, Universitas Mataram.

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Abstract

This research aims to teaching interactive games significanctly increases vocabulary skill at the eleventh grade of SMKN 8 Mataram in Academic Year 2015/2016. The population were taken from 5 classes which consisted of 150 students of the second grade of SMKN 8 Mataram in academic year 2015/2016. The sample were taken from 2 classes of the second grade by using cluster sampling technique and they were XI Farmasi (Experimental group) and XI Keperawatan (Control group). This research used quantitative method. In collecting data, this research used three steps, they were pre-test, treatment, and post-test. The interactive games was applied in the Experimental group during the experiment, while in the other class were not. In order to gain the data needed, this research used pre-test and post-test for both classes, and did a trhough analysis. Based on the result of data analysis, the t-test value was 2.72465 and it was higher than t-table value with degree of freedom (df) of 58 at the confidence level of .05 (95%) was 2.0017 or .01 (99%) was 2.6633. It means that the use of interactive games effective in increasing students’ vocabulary skills.

Item Type: Thesis (S1)
Keywords (Kata Kunci): Interactive games and vocabulary skill.
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan
Depositing User: Users 12 not found.
Date Deposited: 16 Aug 2017 05:29
Last Modified: 16 Aug 2017 05:29
URI: http://eprints.unram.ac.id/id/eprint/148

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